01

Planning and construction

These terms describe the route from an idea to a finished garment.

  • Sketchbook — the planning interface for commissions, silhouettes, colour ideas, and fabric samples
  • Dress piece — a selectable garment component such as a bodice, sleeve, skirt, or collar
  • Pattern piece — the flat shape arranged on fabric and cut to create a panel
  • Panel — a cut piece of fabric that is placed on the mannequin and sewn into the dress
  • Mannequin — the adjustable dress form used to assemble cut panels
02

Fabric and decoration

The game models where a pattern is placed on cloth, so ordinary sewing vocabulary affects the visible result.

  • Grain — the main direction of the fabric; a pattern can be aligned with it
  • Bias — a diagonal orientation across the grain that changes how a visible print lands
  • Trim — a decorative edge or band; a Lace Trim requirement uses the game’s exact category
  • Accessory — a placed decoration such as a button, bow, appliqué, or trim
  • Thread colour — the sewing-machine thread colour, selectable from the spools in Build 410
03

Clients and progression

These terms separate story work from freeform shop activity.

  • Commission — a client request with an occasion, preferences, and requirements
  • Major commission — a story commission that contributes to a named client’s achievement arc
  • Pigeon commission — a request received through the invitation system later in progression
  • Off-the-rack dress — a premade design displayed and sold without a client brief
  • Build — the numbered game version used to identify which rules and fixes a guide describes